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- Developer Notes November 2019 - Hot Patch Fix and UpdatesHi Challengers! In the latest AOV Update on November 22nd, we found several bugs and issues in the Game, such as unreadable Hero Skill Description, translation bug in AOV World View, and also Signal Description. Not only that, we also made some adjustments to Hero Balance, because there were Heroes who appeared to exceed our expectations. Please check the following information below, to see the latest AOV Hot Patch Fix and Updates that was implemented on November 26th. Hero Balance Butterfly, the Death’s Whisper (Nerf) Skill 3: Backstab [Remove] True Damage from Lunge attacks [Remove] Movement Speed Reduction from marked enemy hero Whirlwind Cooldown Reduction: 1 second > 0.5 second Zip, the Speed Demon (Nerf) Passive: Zip Bloat! [Remove] Removes Damage Reduction from Zip when he bloated Translation Fix: 1. Hero Skill Description 2. AOV World Hero Trivia and Lores 3. Signal Description Bug on Check: 1. Display Bug on Vanquisher's Gift Valhein 3D Model Preview. 2. Randomly missing in-game UI display. 3. Randomly missing in-game hero models. 4. Randomly unable to set display quality to higher setting. 5. Randomly cannot re-enter a match when experiencing force close. 6. Randomly missing Rune/Enhancement Button. 7. Veres inability to die normally on certain condition. 8. Kicked out of map and unable to return to base when experiencing Ping spike. 9. Buggy Terrain display. 10. Buggy in-game Cresht display. 11. Buggy in-game Richter display.
Versi Bahasa Developer Notes November 2019 - Hot Patch Fix and UpdatesHi Challengers! Setelah update pada tanggal 22 November 2019 kemarin, kami menemukan beberapa Bug dan Isu yang terdapat di dalam Game, seperti Skill Description Hero yang tidak terbaca, kesalahan translasi pada AOV World View, dan juga Signal Description. Selain isu di atas, kami juga melakukan penyesuaian pada Hero Balance, karena terdapat beberapa Hero yang tampil melebihi ekspektasi kami. Berikut ini merupakan Hot Patch Fix dan Update terbaru AOV yang sudah diimplementasikan pada tanggal 26 November 2019. Hero Balance Butterfly, the Death’s Whisper (Nerf) Skill 3: Backstab [Remove] True Damage dari serangan bertipe Lunge milik Butterfly [Remove] Movement Speed Reduction dari musuh yang terkena Mark Whirlwind Cooldown Reduction: 1 detik > 0,5 detik Zip, the Speed Demon (Nerf) Passive: Zip Bloat! [Remove] Damage Reduction dari Zip ketika dia mengembang Translation Fix: 1. Hero Skill Description 2. AOV World Hero Trivia and Lores 3. Signal Description Bug on Check: 1. Bug pada tampilan Model 3D Skin Vanquisher’s Gift Valhein 2. Secara acak, terdapat tampilan UI yang hilang di dalam Game. 3. Secara acak, hilangnya Model Hero di dalam Game. 4. Secara acak, tidak bisa meningkatkan Display Quality ke pengaturan yang lebih tinggi. 5. Secara acak, tidak bisa masuk kembali ke dalam Match saat terjadi Force Close. 6. Secara acak, hilangnya tombol Rune/Enhancement. 7. Dalam kondisi tertentu, Veres tidak bisa mati secara normal. 8. Dikeluarkan secara paksa dari Map dan tidak bisa kembali ke dalam Base ketika terjadi Ping Spike. 9. Tampilan Terrain yang terlihat tidak biasa. 10. Bug pada tampilan In-game Cresht. 11. Bug pada tampilan In-game Richter.27/Nov
- Team Flash Adalah Juara AOV International Championship (AIC) 2019JAKARTA, INDONESIA - 25 November 2019 - Tim Vietnam, Team Flash membuat catatan sejarah sebagai tim pertama yang berhasil menjuarai AWC (AOV World Cup) dan AIC (AOV International Championship) di tahun yang sama. Team Flash berhasil menjuarai AIC 2019 setelah mengalahkan tim tuan rumah Thailand, Buriram United dengan skor 4-1 di babak Grand Final yang berlangsung di ICONSIAM, Bangkok, Thailand. Kemenangan atas Buriram United di babak Final menahbiskan dirinya sebagai tim terbaik AOV yang ada di dunia. Bagaimana tidak? Perjalanan Team Flash sejak tahun 2018 kemarin terbilang luar biasa. Pada AIC 2018 lalu, Team Flash berhasil masuk ke babak Final meskipun harus takluk dari J Team. Namun, hal tersebut tidak membuat semangat mereka surut. Kembali dengan semangat baru, Trần “Gau“ Xuân Bách dan kawan-kawan menunjukkan kehebatan mereka dengan menyabet 2 gelar juara internasional di AWC dan AIC 2019. Atas kemenangan tersebut, Team Flash berhak membawa pulang gelar juara dan juga uang tunai sebesar 200 ribu USD, atau setara dengan Rp 2,8 miliar. Berikut ini merupakan hasil akhir Turnamen AIC 2019: Pemain dari Team Flash, Trần “XB” Xuân Bách dinobatkan sebagai pemain terbaik selama turnamen AIC 2019 berlangsung. Ia pun berhak membawa pulang uang tunai sebesar 10 ribu USD, atau setara dengan Rp 140 juta. Selain itu, ada juga pemenang dari turnamen 1v1 pertama AIC, Anurak "NuNuu" Nu Saengjan yang mengalahkan Cezar "Vex" Nedelcu di babak Final. Turnamen kompetitif AOV akan kembali hadir pada bulan Desember 2019 mendatang; di mana AOV terpilih sebagai salah satu Game Mobile Esports yang berlaga di SEA Games di Filipina. Pada turnamen tersebut, untuk pertama kalinya turnamen Esports menjadi cabang ajang olahraga resmi yang masuk dalam cabang prestasi (perolehan medali akan masuk ke dalam hitungan). Turnamen Esports di SEA Games 2019 akan diselenggarakan di FilOil Flying V Centre, San Juan, Manila, dari tanggal 5 sampai 10 Desember 2019. EVOS Esports akan menjadi perwakilan tim Indonesia di cabang AOV.26/Nov
- AOV November Update - Patch Notes (ENG)Dear Challengers, Arena of Valor is getting an official server update on November 22nd, and we're focusing on improving combat controls, hero controls and the overall battle experience. We are tweaking the game system outside of matches and balancing heroes. We hope this will bring a better experience to all players. 1. Improved Combat 1.1 Abyssal Dragon Ability Warning We found it was difficult to avoid Abyssal Dragon and Dark Slayer's abilities, as they have a short warning period and lack clear area indicators. We have therefore given their abilities a warning circle when they are cast, allowing players to avoid their effects by leaving the circle before their animations finish. 1.2 Shop Interface Improvements We noticed that some players want to buy equipment while they are controlling their characters. As the Shop tab is current on the left side, they cannot switch directly to it while moving. We have tweaked the Equipment Shop so that the shop tab can be moved to the right side in Interface -> Shop/Equipment Tabs, allowing players to move their characters with their left hand while switching to the shop tab with their right hand. 1.3 Tower HP Bar Improvement The tower HP bar is currently displayed above the tower. When HP is low, some ranged heroes may not be able to see its HP bar while attacking. We have tweaked it so that when tower HP gets below a certain level, the HP bar display will move depending on the player's distance from it. 1.4 Overhead Power Display Currently, the opponent equipment view can only be opened from the top-right corner. To simplify controls, the price of purchased equipment is now displayed above a player's head in real time and updated after each purchase, allowing players to view their opponent's Power in real-time and decide whether to engage or retreat. Toggle this display in Interface -> Power Display. 1.5 Improved Effects We made changes to Speed+ and heal effects so that they look better and are more intuitively understood. 2. System Improvements 2.1 Recommended Talents when You Use a Hero for the First Time Each hero now comes with a set of recommended Talents to help players who are unfamiliar with that hero. 2.2 Simplified Hero Talent Descriptions As hero talents become increasingly complex, simplified versions of their descriptions are now available for a quick overview. 2.3 Players Can Now Receive Invitations when in a Party To help friends team up more easily, you can now invite players in a party, or request to join a different party. These will appear as non-obtrusive notifications. 2.4 Legendary Title Improvements, New All-time Legendary Title Display New [My Heroes] display that will show high-level Legendary Titles first (from newest version to oldest). If you have never received a Legendary Title, it will display the hero in which you have the highest Proficiency. New [Legendary Titles] tab will display all the Legendary Titles that the player has ever received, from the newest version to the oldest. View your history with each hero, including highest Power and total times acquired. 3. Lore 3.1 Milestones Tap Milestones in the Encyclopedia of Athanor to view AOV's main story, learning more about its history and legends. 3.2 Encounter Riddle Once you reach [Comrade] Synergy with a hero, there is a chance that you will trigger an Encounter Riddle when you open the Encyclopedia of Athanor. This is a chance to learn more about the world of AOV, as well as earning Synergy. Currently, Violet, Butterfly, Murad, Errol, Ishar, Errol, Yena, Hayate, Tulen, Enzo, Liliana, Riktor, D'Arcy, Omen, Volkath and Maloch can trigger Encounter Riddles. More heroes will join their ranks in future updates. 3.3 Hero Encyclopedia New entries for Krizzix, Zill, Eland'orr, Qi, Alice and Zip are now available. Check them out! 3.4 Improved Hero Relationship Unlocks Hero relationship unlock requirements were too complicated, so we tweaked them to allow players to learn more about the relationships that these heroes have. 3.5 Hero Story Updates Murad, Azzen'Ka and Natalya's stories have been updated. 4. New Mode: Blitz Mode New mode "Blitz Mode" is now online! Emboldened by Volkath's resurrection, black mages besieged Carano, but were beaten back by Dirak using the Tower of Carano's power. In Blitz Mode, hero abilities and active enchantment cooldown are reduced by 70%, and mana regen is greatly increased. Different classes will also gain different bonuses in matches. To improve the flow of battle, we reduced the number of minions and improved the ability of individual minions to increase the emphasis on hero vs hero battles. We have also made tweaks to class balance and increased hero Resistance and Movement Speed to improve playability. Hero ability tweaks are as follows: Veera's ability 2 and 3 can now be used while moving, and the cast backswing time of ability 1 is reduced. Dirak's passive is removed. The cast points of Azzen'Ka's ability 1 and 3 are reduced. Gildur's ability 1 now increases normal attack, and the cast point of his ability 2 is greatly reduced. The cast point of Joker's ability 1 is greatly reduced. Tweaked Grakk's ability 1 and 3. Tap the Blitz Mode in the main screen to enter. Come join with your friends! 5. Match controls tweaks 5.1 Added toggle for "Normal attack pursuit while moving" in "Control". When a locked target is out of range, auto-pursuit can sometimes result in your character being "pulled" when performing attacks while moving. We have added a toggle for this behavior; the "Normal attack pursuit while moving" is on by default, but now you can turn it off to prevent it from happening. When "On", your hero will automatically pursue targets out of their range when performing normal attacks while moving. When "Off", your hero will not automatically pursue targets out of range when attacking while moving. 5.2 Improved "Targeting Priority" settings In the past, "Targeting Priority" applied only to a hero's normal attack; abilities will prioritize targets with low remaining HP percentage. With this update, the setting now applies to both normal attacks and abilities, giving you more control over your hero. To improve the experience for some finisher heroes, abilities that refresh when they score a kill (such as Tulen's Ultimate and Butterfly's Ultimate) will now automatically target enemies with the lowest HP when cast. This setting will apply to to normal attacks and all abilities that are tap-to-cast. 5.3 Improved lock-on for directional abilities when tapping to cast Directional abilities (such as Veera's ability 2, Valhein' ability 2 and Butterfly's Ultimate) used to lock-on to heroes with low HP in an area greater than their range. As indicated by the picture below, when tapping to cast abilities 2, the ability locks-on to Violet, who has the lowest HP, and not Yorn with full HP. As Violet is outside the range of Veera's ability 2, Veera automatically moves towards Violet. Trying to issue a move command again will result in Veera's ability 2 being cancelled. This is not the experience we want for players who are used to tapping and casting this ability. Now, when you tap to cast a directional ability, it will try to lock-on to a target that fits the filter criteria for units of the same priority (heroes > minions > tower), then units that are slightly out of range. 5.4 Fixed a bug where delayed casting of non-directional abilities results in ability direction becoming inaccurate Airi, Errol, Murad and some other heroes had an issue where non-direction abilities cannot be aimed correctly after using a movement ability. In the picture below, if you tap Airi's ability 1 at the same time as she is using her ability 2, ability 1 would not be correctly locked on to the blue buff. In the new version, we've fixed this issue for most heroes with movement abilities when they are chaining abilitys. 5.5 Improved casting behavior when a character is controlled at the same time as it uses an ability In previous versions, heroes that are controlled immediately before they use an ability will cast that ability after the control effect expires. We have found that this is not generally conductive to a positive experience. Now, when a character is controlled at the same time as they use a ability, the ability will no longer be automatically used after the control effect expires. 5.6 Tweaked normal attack tracking for all melee heroes While melee heroes have relatively short range, their normal attacks tracked enemies over a range of 10m. This made life difficult for them when they have to switch targets. Melee heroes' normal attacks now track targets up to a maximum of 5m, allowing melee heroes to switch targets more easily on lanes and when jungling. 5.7 Improved monster HP reduction mechanism In some cases, certain heroes (like Murad and Zill) may find that monsters exist combat and recover HP when those heroes use their abilities. This has a negative effect on their jungling effectiveness. We found that this has a lot to do with their "Cannot be targeted" abilities. After the update, monsters will no longer disengage from combat when heroes like Murad, Zill and Sephera attack them with "Cannot be targeted" abilities. 6. Reporting and Credibility Score adjustments 6.1 Support heroes have heavy responsibilities, having to scout the map and support their team with less resources than others. They are even more likely to get the short end of the stick when their team is at a disadvantage. We found that the penalty criteria for passivity is penalizing these heroes too severely, resulting in some false positives. We have relaxed the criteria for support classes when their team is at a disadvantage. 6.2 Blowouts can significantly affect the results for many classes. Tanks tend to melt quickly. Warriors and assassins find it hard to get kills, and exploring becomes a dangerous task for supports. We have relaxed penalty criteria in blowouts to reduce false positives and encourage players to attack actively, rather than trying too hard to preserve their KDA. 6.3 We want to reward players that continue to play hard even when their teammates are AFK. Brave Points deducted from AFK players will be redistributed to teammates. If the match ends in victory and there was egregious AFK behavior from teammates, then the stars earned by AFK players will also be converted to Brave Points and redistributed to teammates. 6.4 We are hoping to reduce negative behavior through real-time intervention. Players who use abusive language or intentionally give away kills will receive a warning message. Players who ignore the warning and continue to engage in negative behavior will receive a Credibility Score penalty. 6.5 While we encourage players to report negative behavior, some players have been abusing the report system by spamming reports. With the update, players will need to choose at least one reason for the report, and we have set a limit for how many reports a player can file per week; this limit can be increased by completing ranked and standard matches. We will continue monitoring this limit to ensure that players are using the report system properly. 6.6 Tweaked the text of the acknowledgement mail for reports, so that the player making the report can see more clearly the penalties being applied. 6.7 Fixed a display bug where the results screen show "No rewards" if a player switches tasks briefly, even though no AFK penalty was applied and all rewards were issued correctly. 7. Hero Balance Tweaks Yorn, the Hotshot (Buff) Improved controls Enhanced normal attack: Overhead time bar when used continually, number of attacks 4->7 (damaged adjusted accordingly) Passive: Fierce Shot 5 consecutive normal attacks trigger a 7 chain shot, each dealing (+0.27AD) (+1% target max HP) Physical Damage to heroes, or 30 (+4/lv) (+0.4AD) Physical Damage to non-heroes. The next normal attack becomes a chain shot, and movement speed is increased by 20%-40% (increased with level) for 0.75 sec. Ability 1: Explosive Arrow Improved warning effect to correctly match attack range; Astrid, the Indomitable (Buff) Improved controls, tweaked abilities Passive: Bladed Guardian The more targets hit with ability, the greater the passive cooldown reduction, increasing crowd control capability. Shield cooldown: 24 sec->30 sec Shield cooldown reduced by 3 sec for each hero hit by normal attack and abilities 1 and 3, or 1 sec for non-heroes hit Ability 1: Spin Slash Added a slow effect to the ability. This ability now enhances normal attacks. The armor reduction and attack speed bonus stack up to 2 times. Astrid swings her blade, dealing 100 (+20/lv) (+0.6AD) Physical Damage to nearby enemies and slowing them by 30% for 1.5 sec. The next normal attack becomes a lunge that deals 100 (+40/lv) (+1.5AD) Physical Damage and reduces the target's Armor by 30% while increasing the caster's attack speed by 25% (The armor reduction and attack speed bonus stack up to 2 times). Can be used while moving. Cooldown: 5 sec->8 sec Ability 2: Fearless Charge This ability no longer enhances normal attacks and is now primarily a movement ability. It can also be combined with ability 1 for dealing burst damage. Astrid charges at the target direction. Ability 1 cooldown is immediately reset. If ability 1 is not in cooldown, [Fearless Charge] cooldown will be reduced by 50%. Passive: Normal attacks reduce the cooldown on ability 1 by 1 sec when hitting an enemy hero. Cooldown: 10 to 8 sec-> 16 to 12 sec Ability 3: Dire Blow Improved consistency in the late game Physical Damage: 400/600/800(+2.0AD)->200/400/600(+1.8AD) When not at the max level, this Ultimate causes Stun or True Damage based on the caster and the target's remaining HP. At the max level, the HP requirements are removed and both of the True Damage and Stun effects will be applied. The True Damage dealt is now based on a percentage of the target's max HP instead of the target's missing HP. The value is changed to 12%, down from 16%. Butterfly, Death's Whisper (Buff) Skill 1: Whirlwind Movement Speed Bonus Delay: 0.4 sec > 0 sec Bonus Movement Speed: 1 sec > 1.25 sec Skill 3: Backstab Physical Damage: 500/725/950 (+1.35 AD) > 450/650/850 (+1.15 AD) [New Effect] After activate the Skill, for 5 seconds, 3 of Butterfly's Normal Attack will deals True Damage and get 30% Damage Reduction. Marked enemies will get Slow by 30% for 3 seconds. The Joker, the Clown Prince of Crime (Buff) Improved controls Base Movement Speed: 340->350 Normal attack range: 7.2m->7.25m Ultimate range: 6.6m->6.75m Passive: Enhanced Bullets The Joker will fire enhanced shots after disengaging or using ability 2. Enhanced Bullets total damage reduced to: 120(+15/lv) (+1.75AD) Ability 1: Horror Gift Pack Added overhead time bar for preparation. Reduced cast time and animation time, and reduced Slow time to balance this change. Loading animation 0.8 sec, total animation time 1.0 sec-> Loading animation 0.65 sec, total animation time 0.8 Ability 2: Deceptive Magic [New Feature] Resets normal attack CD. Upgrade the next normal attack to a Punch Line shot. Arthur, the Chosen (Buff) Skill 1: Righteous Fervor Slow: 90% > 50% decay periodically for 1 second [New Effect] Upon hitting the enemy, Arthur will get a Shield equivalent to 15% Max HP and Stun the enemy for 0,1 second. Skill 2: Holy Guard [New Effect] Every hit recover 1% of Max HP for 5 seconds. Max, the Wunderkind (Adjustments) Improved controls Passive: Static Shock True Damage: 30 (+4*level) (+0.18AD) per sec-> 30 (+4*level) (+0.2AD) per sec Ability 1: Bionic Blender This ability will be cast normally while moving now. Involuntary movement removed, resulting in a slightly reduced range. Skill 2: Smooth Moves Improved frame rate when casting Kriknak, the Scarabim (Adjustments) Improved controls Ability 1: Terrifying Plague Physical Damage: 360/420/480/540/600/660 (+1.5 AD) -> 350/400/450/500/550/600 (+1.5 AD) Magic Damage: 10 (+0.02 AD)% max HP -> 7 (+0.02 AD)% max HP Ability 3: Drone Drop Fixed issues with using stage 2 or turning immediately with the Ultimate. Timer bar and button indicator circle added when flying with Ultimate. Murad, the Wanderer (Adjustments) Improved controls Ability 1: Sunder Spike Cast backswing time reduced by 0.2 sec (no post-ability motion) Ability 2: Another Dimension Slow: 90% -> 50% Ability 3: Temporal Turbulence When the mark reaches the max stacks, added an overhead time bar and a button indicator circle Wonder Woman, Amazon of Themyscira (Buff) Skill 1: Sword & Shield Physical Damage: 40/80/120/160/200/240 (+0.6 AD) (+5% target maximum health) > (+0.85 AD) (+4/5/6/7/8/9 % Target maximum health) Skill 3: Bracelets of Submission Stun Duration: 0.75 sec > 1 sec Florentino, the Gentle Blade (Adjustments) Skill 1: Blossom Stun Duration: 0.75 detik > 0.25 detik Flower Duration: 5 detik > 3 detik Skill 2: Triple Threat First Attack: Deals 175 Physical Damage and Slow the enemy by 50% for 1 second Second Attack: Deals 175 Physical Damage and knock up the enemy in the air for 0,5 second Third Attack: Hits twice