
Balance Adjustment
Richter, The Imbued (NERFED)
【Designer’s Point of View】Richter was too strong when played as a support, but was mediocre in Slayer's Lane. We have made appropriate adjustments to his skill structure to weaken the excessive burst damage in the early stage to limit his performance in the support position. In addition, from the perspective of confrontation experience, Richter's Brush form is too stable, while his opponent would most likely have no room to resist. Therefore, we nerfed the second skill to prevent Richter from evading the opponent's counterattack too easily, while still giving him more opportunity to use this skill in late game as compensation via shorter cooldown.
Skill 1:Jungle Strike
Road Form Damage:15%+1%/lv->15%+2%/lv
Brush Form Collision:Attacking effective range 3.5m from the front, 0.7 m from the back -> 3 m from the front, 1 m from the back,Damage percentage 6%->3%+1%/lv
Riverbed Form:Charge Distance 6.5m->5.5m,Charge Speed 25m/s->16.5m/s
Charge Base Damage 40+16/lv->20+20/lv,Swing Base Damage 100+40/lv->50+50/lv
Enhanced Normal Attack Damage:0~150->1.3AD
Skill 2:Retaliate
Add 75% slow to self during blocking
Charge Time:18-0.6/lv sec->18-1/lv sec,Cooldown:5 sec->5-0.6/lv sec
Aoi, Dragon Scar (BUFFED)
【Designer’s Point of View】We have increased certain restrictions on Aoi’s super mobility, and appropriately revised the early and mid-stage brushing efficiency and confrontation intensity, hoping to alleviate the enemy's poor confrontation experience of being snowballed by Aoi; on the other hand, we changed some damage structures and the bonus method, in hope to encourage Aoi in using more damage-based equipment, optimize her build diversity, and avoid being dominated by defensive equipment.
Passive:Dragon’s Blessing
Enhanced Normal Attack Extra Damage:120+0.35AD -> 150~220+0.45extra AD
Skill 1:Dragon Slash
HP Regen:125~250+0.2AD -> 130~280+0.45extra AD
Skill 2:Dragon Claw
Impact Damage:200~400+1.2AD ->10% of target’s max HP+0.6AD
Charge Time:12~9 sec -> 13~9 sec
Added an interval of 3.5 seconds when leaving the flight/charge state (can be reduced by the fourth enhanced normal attack)
Fixed a bug that the collision triggers early in the flight state
Fixed a bug where the limit distance indicator and the actual hit range of the hook did not match
Fixed a bug that the iron body state in the charge state did not take effect
Bright, The Holy Soul Returns (ADJUSTED)
【Designer’s Point of View】Removed the invincibility effect in the skill description. After all, the death-free effect of the ultimate move is powerful enough.
Ultimate:The Holy Soul Returns
Fixed a bug that causes 0.5 second invincibility upon activating.
Marja, The Ash Weaver (ADJUSTED)
【Designer’s Point of View】 The new version of Marja is strong enough in the late game, and it is particularly outstanding in terms of recovery ability; but it is difficult for Marja to gain an advantage in the early and mid game, which makes it difficult to transition to the late game. Therefore, we have adjusted Marja’s growth, hoping to better balance her abilities in the early and late games, and also hope to have more choices in the build plan in terms of damage output and survivability.
Passive:Abyssal Might
Passive Power:10(+3 per level)->15(+5 per 2 levels)
Skill 1:Dark Pulse
Base Damage:375+65/LV+0.5MP->400+65/LV+0.55MP
Skill 2:Soul Devourer
HP Regen:180+60/LV+0.35MP+5% of lost HP->180+45/LV+0.4MP+5% of lost HP
Errol, The Tainted (BUFFED)
【Designer’s Point of View】 Initially, we focused on optimizing the control scheme of Errol, and at the same time recovered a part of his strength to keep him in a balanced state. According to the results, we feel that Errol’s overall performance was slightly lower than expected, so we adjusted some of the numerical strengths to make up for it.
Passive:Blood Drinker
Enhanced Normal Attack Damage:1.3AD->1.4AD
Skill 2:Boneshaver
Base Damage:200+40/lv+1.5AD->200+40/lv+1.8AD
Fix a bug regarding blinking capability during the second skill activation, and inability to adjust the direction of the skill.
Lorion, Nightmare Incarnate (NERFED)
【Designer’s Point of View】As a combat mage, Lorion's close combat capability satisfies us, but his mobility is too high. We have increased the charge time and cooldown of his second skill, forcing Lorion to be more cautious when choosing the engagement time.
HP Growth:315->275
Skill 2:Darkness Falls
Charge Time:13-0.8/lv sec->15-1/lv sec
Cooldown:2 sec->4 sec
The Flash, The Fastest Man Alive (BUFFED)
【Designer’s Point of View】As a jungler, his early clearing efficiency was lower than the standard, so we made some reinforcements on his second skill.
Skill 2:Mach Punch
New:Deal 30% extra damage to jungle creeps
Omega, Sage (NERFED)
【Designer’s Point of View】 Due to both powerful functionality (to towers) and good numerical strength, Omega's win rate as a support is still a bit over the mark. We are more inclined to keep the characteristics of Omega (as a tower crusher), and balance him by weakening the damage output and increasing the cooldown time.
Skill 1:Redeploy
Cooldown:9 sec->10 sec
Skill 2:Veda Tech
Slash Damage:25+50/lv->25+40/lv
Brunhilda, Strawberry Menace (NERFED)
【Designer’s Point of View】 Brunhilda's clearing speed is too high, which has caused her to go to the jungle and match the specific lineup to seriously exceed the winning rate, so we have put some restrictions on her jungle efficiency.
Passive:Ballistics
New:Passive cannot be stacked when attacking small jungle creeps
Butterfly, Death’s Whisper (ADJUSTED)
【Designer’s Point of View】Although the current winning rate of Butterfly is not high, as an assassin with strong harvesting ability in team battles, her mobility is a little too high, so this time we focused on weakening the acceleration of Skill 1 and the charge effect of the ultimate, and at the same time make some supplements in other places accordingly.
HP Growth:257->300
Skill 1:Whirlwind
Cooldown:8 sec->6 sec
Acceleration:Decays quickly
Skill 2:Sword Propel
Cooldown:8 sec->6 sec
Attack Speed Crit Effect Duration:5 sec->4 sec,
Attack Speed Bonus Rate: 25~50%->30~60%
Ultimate:Backstab
Charge Distance:7m->6.5m
Charge Speed:35m/s->20m/s
Delay Time:+0.133 sec
Toro, The Bull King (BUFFED)
【Designer’s Point of View】 Overall, Toro is currently weak, and the instability of the second skill and the control effect of the ultimate skill makes him not prominent enough in team battles, so we gave him buff.
Skill 2:Battlecry
Cooldown: 7 sec->6 sec
Ultimate:Cracked Earth
Slow:50%->80%
Arthur, The Chosen (ADJUSTED)
Skill 1:Righteous Fervor
Stun Duration:0.1 sec->0.25 sec
Cooldown:10-0.5/LV sec->8-0.4/LV sec(After hitting or disappearing naturally, it will enter cooldown)
Skill 2:Holy Guard
Damage:100+25/LV+0.4AD+0.4MP->40+20/LV+0.5AD+1% of own max HP
Thorne, The Silent Dissenter (BUFFED)
【Designer’s Point of View】Due to lacking range and mobility advantages, Thorne was weak against many archers in the early game of Abyssal Laning, so he will get buff.
Skill 1:Magic Bullet
3-Bullet Cooldown:6 sec->8 sec
There is no longer a time limit for combining the magic bullets.
Skill 2:Excite
Enhanced Normal Attack Range:7.5m->9m
Newly Added:Hit on enemy heroes with enhanced normal attack grants 2 seconds of 30% acceleration.
Ultimate:Mass Annihilation
Will enter cooldown when the bullet is fired.
BUG FIX
Fixed an issue where the skill bonus for Dextra did not match the skill description.
Fixed the issue that Wisp lost 10 base movement speed after the version update.
Fixed the issue that the relationship upgrade pop-up window would appear incorrectly.
Fixed the problem that after Wukong's evolution skin was upgraded at level 1, the Evolve button would sometimes disappear and the upgrade could not be continued.
Fixed an issue where the sound effect of one Wukong would disappear when there are two Wukongs in the same match.
Fixed the bug where Bright would receive Damage Immunity and Iron Body effects for 0.5 seconds when casting his ultimate.
Richter, The Imbued (NERFED)
【Designer’s Point of View】Richter was too strong when played as a support, but was mediocre in Slayer's Lane. We have made appropriate adjustments to his skill structure to weaken the excessive burst damage in the early stage to limit his performance in the support position. In addition, from the perspective of confrontation experience, Richter's Brush form is too stable, while his opponent would most likely have no room to resist. Therefore, we nerfed the second skill to prevent Richter from evading the opponent's counterattack too easily, while still giving him more opportunity to use this skill in late game as compensation via shorter cooldown.
Skill 1:Jungle Strike
Road Form Damage:15%+1%/lv->15%+2%/lv
Brush Form Collision:Attacking effective range 3.5m from the front, 0.7 m from the back -> 3 m from the front, 1 m from the back,Damage percentage 6%->3%+1%/lv
Riverbed Form:Charge Distance 6.5m->5.5m,Charge Speed 25m/s->16.5m/s
Charge Base Damage 40+16/lv->20+20/lv,Swing Base Damage 100+40/lv->50+50/lv
Enhanced Normal Attack Damage:0~150->1.3AD
Skill 2:Retaliate
Add 75% slow to self during blocking
Charge Time:18-0.6/lv sec->18-1/lv sec,Cooldown:5 sec->5-0.6/lv sec
Aoi, Dragon Scar (BUFFED)
【Designer’s Point of View】We have increased certain restrictions on Aoi’s super mobility, and appropriately revised the early and mid-stage brushing efficiency and confrontation intensity, hoping to alleviate the enemy's poor confrontation experience of being snowballed by Aoi; on the other hand, we changed some damage structures and the bonus method, in hope to encourage Aoi in using more damage-based equipment, optimize her build diversity, and avoid being dominated by defensive equipment.
Passive:Dragon’s Blessing
Enhanced Normal Attack Extra Damage:120+0.35AD -> 150~220+0.45extra AD
Skill 1:Dragon Slash
HP Regen:125~250+0.2AD -> 130~280+0.45extra AD
Skill 2:Dragon Claw
Impact Damage:200~400+1.2AD ->10% of target’s max HP+0.6AD
Charge Time:12~9 sec -> 13~9 sec
Added an interval of 3.5 seconds when leaving the flight/charge state (can be reduced by the fourth enhanced normal attack)
Fixed a bug that the collision triggers early in the flight state
Fixed a bug where the limit distance indicator and the actual hit range of the hook did not match
Fixed a bug that the iron body state in the charge state did not take effect
Bright, The Holy Soul Returns (ADJUSTED)
【Designer’s Point of View】Removed the invincibility effect in the skill description. After all, the death-free effect of the ultimate move is powerful enough.
Ultimate:The Holy Soul Returns
Fixed a bug that causes 0.5 second invincibility upon activating.
Marja, The Ash Weaver (ADJUSTED)
【Designer’s Point of View】 The new version of Marja is strong enough in the late game, and it is particularly outstanding in terms of recovery ability; but it is difficult for Marja to gain an advantage in the early and mid game, which makes it difficult to transition to the late game. Therefore, we have adjusted Marja’s growth, hoping to better balance her abilities in the early and late games, and also hope to have more choices in the build plan in terms of damage output and survivability.
Passive:Abyssal Might
Passive Power:10(+3 per level)->15(+5 per 2 levels)
Skill 1:Dark Pulse
Base Damage:375+65/LV+0.5MP->400+65/LV+0.55MP
Skill 2:Soul Devourer
HP Regen:180+60/LV+0.35MP+5% of lost HP->180+45/LV+0.4MP+5% of lost HP
Errol, The Tainted (BUFFED)
【Designer’s Point of View】 Initially, we focused on optimizing the control scheme of Errol, and at the same time recovered a part of his strength to keep him in a balanced state. According to the results, we feel that Errol’s overall performance was slightly lower than expected, so we adjusted some of the numerical strengths to make up for it.
Passive:Blood Drinker
Enhanced Normal Attack Damage:1.3AD->1.4AD
Skill 2:Boneshaver
Base Damage:200+40/lv+1.5AD->200+40/lv+1.8AD
Fix a bug regarding blinking capability during the second skill activation, and inability to adjust the direction of the skill.
Lorion, Nightmare Incarnate (NERFED)
【Designer’s Point of View】As a combat mage, Lorion's close combat capability satisfies us, but his mobility is too high. We have increased the charge time and cooldown of his second skill, forcing Lorion to be more cautious when choosing the engagement time.
HP Growth:315->275
Skill 2:Darkness Falls
Charge Time:13-0.8/lv sec->15-1/lv sec
Cooldown:2 sec->4 sec
The Flash, The Fastest Man Alive (BUFFED)
【Designer’s Point of View】As a jungler, his early clearing efficiency was lower than the standard, so we made some reinforcements on his second skill.
Skill 2:Mach Punch
New:Deal 30% extra damage to jungle creeps
Omega, Sage (NERFED)
【Designer’s Point of View】 Due to both powerful functionality (to towers) and good numerical strength, Omega's win rate as a support is still a bit over the mark. We are more inclined to keep the characteristics of Omega (as a tower crusher), and balance him by weakening the damage output and increasing the cooldown time.
Skill 1:Redeploy
Cooldown:9 sec->10 sec
Skill 2:Veda Tech
Slash Damage:25+50/lv->25+40/lv
Brunhilda, Strawberry Menace (NERFED)
【Designer’s Point of View】 Brunhilda's clearing speed is too high, which has caused her to go to the jungle and match the specific lineup to seriously exceed the winning rate, so we have put some restrictions on her jungle efficiency.
Passive:Ballistics
New:Passive cannot be stacked when attacking small jungle creeps
Butterfly, Death’s Whisper (ADJUSTED)
【Designer’s Point of View】Although the current winning rate of Butterfly is not high, as an assassin with strong harvesting ability in team battles, her mobility is a little too high, so this time we focused on weakening the acceleration of Skill 1 and the charge effect of the ultimate, and at the same time make some supplements in other places accordingly.
HP Growth:257->300
Skill 1:Whirlwind
Cooldown:8 sec->6 sec
Acceleration:Decays quickly
Skill 2:Sword Propel
Cooldown:8 sec->6 sec
Attack Speed Crit Effect Duration:5 sec->4 sec,
Attack Speed Bonus Rate: 25~50%->30~60%
Ultimate:Backstab
Charge Distance:7m->6.5m
Charge Speed:35m/s->20m/s
Delay Time:+0.133 sec
Toro, The Bull King (BUFFED)
【Designer’s Point of View】 Overall, Toro is currently weak, and the instability of the second skill and the control effect of the ultimate skill makes him not prominent enough in team battles, so we gave him buff.
Skill 2:Battlecry
Cooldown: 7 sec->6 sec
Ultimate:Cracked Earth
Slow:50%->80%
Arthur, The Chosen (ADJUSTED)
Skill 1:Righteous Fervor
Stun Duration:0.1 sec->0.25 sec
Cooldown:10-0.5/LV sec->8-0.4/LV sec(After hitting or disappearing naturally, it will enter cooldown)
Skill 2:Holy Guard
Damage:100+25/LV+0.4AD+0.4MP->40+20/LV+0.5AD+1% of own max HP
Thorne, The Silent Dissenter (BUFFED)
【Designer’s Point of View】Due to lacking range and mobility advantages, Thorne was weak against many archers in the early game of Abyssal Laning, so he will get buff.
Skill 1:Magic Bullet
3-Bullet Cooldown:6 sec->8 sec
There is no longer a time limit for combining the magic bullets.
Skill 2:Excite
Enhanced Normal Attack Range:7.5m->9m
Newly Added:Hit on enemy heroes with enhanced normal attack grants 2 seconds of 30% acceleration.
Ultimate:Mass Annihilation
Will enter cooldown when the bullet is fired.
BUG FIX
Fixed an issue where the skill bonus for Dextra did not match the skill description.
Fixed the issue that Wisp lost 10 base movement speed after the version update.
Fixed the issue that the relationship upgrade pop-up window would appear incorrectly.
Fixed the problem that after Wukong's evolution skin was upgraded at level 1, the Evolve button would sometimes disappear and the upgrade could not be continued.
Fixed an issue where the sound effect of one Wukong would disappear when there are two Wukongs in the same match.
Fixed the bug where Bright would receive Damage Immunity and Iron Body effects for 0.5 seconds when casting his ultimate.
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