A new update for Arena of Valor is rolling out on April 22th, which includes changes to hero balance, qualifiers and battlefield, among others.
We hope this update will make battles even more balanced and exciting, giving everybody a better experience.
New version [Bloodbath] is out now! On the eve of the demon lord Volkath's resurrection, war rages across Athanor and the realm faces sweeping changes with Errol at the epicenter.
Play the new 3v3 mode based on the battle over Errol, experience first-hand additions such as the Abyssal Dragon with the powerful [Blood of the Dragon] buff, and much, much more!
B. Qualifier Tweaks
1. Favorite Hero statistics
The Favorites page can now show detailed statistics on the heroes you have used.
2. Number of quick chat messages increased from 8 to 16
More quick chat messages makes communicating on the battlefield even easier.
3. Report Feedback optimizations
Three report items have been added and players can now report up to three items, receiving direct feedback on the Results page. Players with low Credibility Scores will also receive less Brave Points, gold and experience.
4. Additional mute option
Additional Block options: Stop annoying message sound effects by muting sound notifications for messages from a player. They will still be displayed on the UI but will not play any sound.
5. Added Power Requirements
Added a requirement where players must reach a certain amount of power to be ranked in Legendary Ranking.
6. New user settings cloud
Save your settings to the cloud so that you can jump right back into familiar settings after changing your device or reinstalling the game.
7. Flexible idle teammates
After ordering an idle teammate o [Remain at Spring] or [Follow Me], you can change your mind at any time depending on the current situation.
8. New hero costume customizations
You can now customize certain skins such as adding bunny ears or make your weapon deadlier-looking, for a look that belongs to you and no one else!
C. Battlefield Changes
1. Abyssal Dragon
[Design Concept] We tweaked the Abyssal Dragon's buffs so that it remains relevant throughout, becoming a key resource that makes heroes more powerful for players to fight over.
Get Gold and EXP for the match by killing the Abyssal Dragon. Heroes near the Abyssal Dragon when it is killed receive the new buff [Blood of the Dragon], which lasts for 90s or until they die.
[Blood of the Dragon]: 90s duration. Skills and normal attacks deal 180(+15 per level) (+0.4AP) (0.7 additional AD) magic damage over 3s when they hit an enemy.
Base Abys Dragon Gold: 80->50, Gold growth: 6.5%/30s -> 5%/30s, growth cap reached at 15 min (when Enraged Abys Drg spawns)
2. Dark Slayer
[Design Concept] We increased Dark Slayer's spawn rate in order to increase pushing and game pace in the late game, as well as address the issue of Drake being too weak in the late game.
- Dark Slayer respawn time: 8 min -> 7 min - Dark Slayer spawn interval: 5 min -> 3 min - Drake attack damage increased by 20%
3. Enraged Abyssal Dragon
[Design Concept] We wanted the Enraged Abys Drg to be a neutral resource with the ability to break stalemates in the end-game.
We have delayed its spawn and extended its buff time to allow it to make a bigger impact. As the Abyssal Dragon and its Enraged variant have different spawn times, we have tweaked their HP and attack to match the game pace and hero strength at different points in the game.
- Enraged Abys Drg respawn time: 10 min -> 15 min - Enraged Abys Drg spawn interval: 5 min -> 4 min - Enraged Abys Drg buff time: 90s -> 3 min - Removed buff [Abyssal Curse]
Passive: Pocket Glaive - Red dart magic damage: 80(+10 per level)(+1.0AD)(+0.65AP) -> 80(+10 per level)(+1.15AD)(+0.65AP)
- Blue dart magic damage: 80(+10 per level)(+0.6AD)(+0.55AP) -> 80(+10 per level)(+0.75AD)(+0.55AP)
- Yellow dart magic damage: 80(+10 per level)(+0.6AD)(+0.55AP) -> 80(+10 per level)(+0.75AD)(+0.55AP)
Elsu, The Soaring Falcon
Skill 2: Snipe - Physical damage: 1050/1200/1350/1500/1650/1800(+2.5 additional AD) -> 1000/1120/1240/1360/1480/1600(+2.4 additional AD) - Tweaked the aim indicator so that it matches the actual effective area of the skill.
Skill 3: Disengage - Enemy movement speed slowdown: 50% -> 30% - Own movement speed increase after landing: 30% -> 20% - Cooldown: 25/20/15 ->30/25/20
Kil'Groth, The Terror
Passive: The Fanatic - Attack speed increase from normal attack: 6-10% -> 8-14%
Skill 1: Red Stallion - Rank 1 and rank 2 have faster movement speed and shorter recovery time
Skill 3: Martial Master - Immediately removes control effect on self and recover 10% of HP lost
Florentino, The Gentle Blade
Skill 2: Triple Threat True damage: 4(+1% of bonus AD)% of target max HP -> 3(+1% of bonus AD)% of target max HP
Riktor, The Imbued
Passive: Battle Instinct - Riverbed form movement speed boost increased to 20%
Skill 1: Jungle Strike - Reduced hitbox size in Brush form and increased hitbox size in Riverbed form to match the visual effects - Dash damage: 50-150 (+0.5AD) -> 40-120 (+0.4AD) - Damage % while in bushes: 7% flat
Passive: Bloody Kiss - Magic damage: 320(+20 per level)(+1.5AD) -> 250(+25 per level)(+1.5AD) - Life Steal on hit: 12% -> 8%-15% - Max Life Steal: 120% -> 150% - Fixed a bug where Life Steal was not being affected by reduced healing
Skill 1: Bloody Fangs - Fixed the aim indicator so that it matches the actual effective area of the skill.
Skill 2: Serpent's Embrace - Physical damage: 85(+35 per level)(+0.4AD) -> 100(+30 per level)(+0.5AD)
Skill 3: Venom - Serpent's Blood true damage: 300/450/600(+12/16/20(+1%AD)% of HP already lost by target) -> 300/450/600(+12/15/18(+1%AD)% of HP already lost by target) - Physical attack boost when enraged: 150/250/350 -> 120/170/220
Arduin, The Spirit
Skill 1: Rend - Physical damage to enemies on lane: 250/300/350/400/450/500(+1.0AD) -> 250/330/410/490/570/650(+1.0AD)
Skill 1: Pooty Poots - Fixed a bug where cooldown refunded under low charge was reduced
F. Equipment Tweaks
Purifying Bracers - [Unique Active - Purification] - Can be used while Stunned
Heart of Incubus - Price: 760->720 - Armor: 180->150 - [Unique Passive - Burn] - Damage per second increase against Minions and Monsters per level: 100% ->50%
Mantle of Ra - Price: 1950->1900 - Components: Cleaving Claymore + Heart of Incubus -> Necklace of Vitality + Talisman of Strength + Heart of Incubus - Armor: 330 -> 200 - [New]+1000 HP - [New]+60 HP - [Removed]+80 ATK - Magic damage vs adjacent enemies per second: 100 -> 2% of own max HP - Damage increase against Minions and Monsters per level: 100% ->50%
Leviathan - Components: Gnoll Cleaver + Necklace of Vitality + Light Armor -> Heart of Incubus + Gnoll Cleaver - Armor: +100 -> +300 - [Removed]+750 max HP