[ENG] AOV New Update - Patch Notes April 2019
19 April 2019
Dear Challenger,

A new update for Arena of Valor is rolling out on April 22th, which includes changes to hero balance, qualifiers and battlefield, among others.

We hope this update will make battles even more balanced and exciting, giving everybody a better experience.


A. Summary

New version [Bloodbath] is out now! On the eve of the demon lord Volkath's resurrection, war rages across Athanor and the realm faces sweeping changes with Errol at the epicenter.

Play the new 3v3 mode based on the battle over Errol, experience first-hand additions such as the Abyssal Dragon with the powerful [Blood of the Dragon] buff, and much, much more!


B. Qualifier Tweaks

1. Favorite Hero statistics

The Favorites page can now show detailed statistics on the heroes you have used.

2. Number of quick chat messages increased from 8 to 16

More quick chat messages makes communicating on the battlefield even easier.

3. Report Feedback optimizations

Three report items have been added and players can now report up to three items, receiving direct feedback on the Results page. Players with low Credibility Scores will also receive less Brave Points, gold and experience.

4. Additional mute option

Additional Block options: Stop annoying message sound effects by muting sound notifications for messages from a player. They will still be displayed on the UI but will not play any sound.

5. Added Power Requirements

Added a requirement where players must reach a certain amount of power to be ranked in Legendary Ranking.

6. New user settings cloud

Save your settings to the cloud so that you can jump right back into familiar settings after changing your device or reinstalling the game.

7. Flexible idle teammates

After ordering an idle teammate o [Remain at Spring] or [Follow Me], you can change your mind at any time depending on the current situation.

8. New hero costume customizations

You can now customize certain skins such as adding bunny ears or make your weapon deadlier-looking, for a look that belongs to you and no one else!


C. Battlefield Changes

1. Abyssal Dragon

[Design Concept] We tweaked the Abyssal Dragon's buffs so that it remains relevant throughout, becoming a key resource that makes heroes more powerful for players to fight over.

Get Gold and EXP for the match by killing the Abyssal Dragon. Heroes near the Abyssal Dragon when it is killed receive the new buff [Blood of the Dragon], which lasts for 90s or until they die.

[Blood of the Dragon]: 90s duration. Skills and normal attacks deal 180(+15 per level) (+0.4AP) (0.7 additional AD) magic damage over 3s when they hit an enemy.

Base Abys Dragon Gold: 80->50, Gold growth: 6.5%/30s -> 5%/30s, growth cap reached at 15 min (when Enraged Abys Drg spawns)

2. Dark Slayer

[Design Concept] We increased Dark Slayer's spawn rate in order to increase pushing and game pace in the late game, as well as address the issue of Drake being too weak in the late game.

- Dark Slayer respawn time: 8 min -> 7 min
- Dark Slayer spawn interval: 5 min -> 3 min
- Drake attack damage increased by 20%

3. Enraged Abyssal Dragon

[Design Concept] We wanted the Enraged Abys Drg to be a neutral resource with the ability to break stalemates in the end-game.

We have delayed its spawn and extended its buff time to allow it to make a bigger impact. As the Abyssal Dragon and its Enraged variant have different spawn times, we have tweaked their HP and attack to match the game pace and hero strength at different points in the game.

- Enraged Abys Drg respawn time: 10 min -> 15 min
- Enraged Abys Drg spawn interval: 5 min -> 4 min
- Enraged Abys Drg buff time: 90s -> 3 min
- Removed buff [Abyssal Curse]

4. Tower tweaks

- Tower Gold reward: 60/80/100 -> 40/40/80 (Outer/Inner/Core)

5. Lane tweaks

- Lane speed up starts: 6 min -> 10 min
- Enhanced melee unit starting HP: 2320 -> 2100
- Enhance melee unit starting Gold: 65 -> 52
- Enhanced melee units will no longer appear starting wave 10

6. New "Fog of War" feature

[Design Concept] Player's vision range is represented as fog of war on the map, providing a deeper battlefield experience.

Players can set the fog to on or off when setting up a match.


D. 3v3 Mode Tweaks

Core changes
1. Soultaker

Killing a hero recovers 20% of max HP and 15% of max MP

2. Honorable Battle

Core receives Absolute Defense: When Core HP goes below 20%, resurrect all friendly heroes and add a shield equal to 30% of max Core HP, reducing damage taken by 70% for up to 10s.

3. Garnak

Tweaked Garnak's kill buff. The three layers are now: +20% attack speed, +15% damage reduction and +20% damage dealt.

Other changes
- Towers get additional DMG reduction for 3 min
- Added two mass healing runes
- Reduced hero resurrect time


E. Hero Balance Tweaks

Tulen, The pure

Passive: Thunderclap
- Magic damage per thunder blast: 320(+0.52AP)(+40 per level)  -> 270(+0.6AP)(+44 per level)

Jinnar, The Incorruptible

Passive: Meditation
- Passive normal attack boost effect does not crit

Krixi, The Pixie

- Base movement speed: 340 -> 350

Sephera, The Water Ascendant

Skill 1: Water Spirits
- Magic damage: 300-500(+0.4AP) -> 300-500(+0.35AP)
- Magic damage next normal attack: 250-400(+0.3AP) -> 250-400(+0.27AP)

D'Arcy, The Archmagus

Passive: Dimensional Force
- Recovery from normal attack: 6 -> 5

Skill 1: Dimensional Walk
- Magic damage: 300(+70/Lv)(+0.8AP) -> 330(+80/Lv)(+0.5AP)
- Cooldown: : 8/7.6/7.2/6.8/6.4/6s-> 9/8.5/8/7.5/7/6.5s

Skill 2: Dimensional Cube
- Magic damage: 900(+90/Lv)(+1.75AP) -> 800(+80/Lv)(+1.85AP)

Yorn, The Hotshot

Skill 3: Heart Shot
- Cooldown: 18/15/12 -> 20/17/14
- Mana cost: 100/110/120 -> 120

Violet, The Pistol Assassin

- Base movement speed: 340 -> 350

Fennik, Vulpis Ignis

- Base movement speed: 340 -> 350

Valhein, The Demon Hunter

Passive: Pocket Glaive
- Red dart magic damage: 80(+10 per level)(+1.0AD)(+0.65AP) -> 80(+10 per level)(+1.15AD)(+0.65AP)

- Blue dart magic damage: 80(+10 per level)(+0.6AD)(+0.55AP) -> 80(+10 per level)(+0.75AD)(+0.55AP)

- Yellow dart magic damage: 80(+10 per level)(+0.6AD)(+0.55AP) -> 80(+10 per level)(+0.75AD)(+0.55AP)

Elsu, The Soaring Falcon

Skill 2: Snipe
- Physical damage: 1050/1200/1350/1500/1650/1800(+2.5 additional AD) -> 1000/1120/1240/1360/1480/1600(+2.4 additional AD)
- Tweaked the aim indicator so that it matches the actual effective area of the skill.

Skill 3: Disengage
- Enemy movement speed slowdown: 50% -> 30%
- Own movement speed increase after landing: 30% -> 20%
- Cooldown: 25/20/15 ->30/25/20

Kil'Groth, The Terror

Passive: The Fanatic
- Attack speed increase from normal attack: 6-10% -> 8-14%

Skill 2: Enraged Spear
- Cooldown: 12 -> 12/11.6/11.2/10.8/10.4/10

Lu Bu, The Great Warlord

Skill 1: Red Stallion
- Rank 1 and rank 2 have faster movement speed and shorter recovery time

Skill 3: Martial Master
- Immediately removes control effect on self and recover 10% of HP lost

Florentino, The Gentle Blade

Skill 2: Triple Threat
True damage: 4(+1% of bonus AD)% of target max HP -> 3(+1% of bonus AD)% of target max HP

Riktor, The Imbued

Passive: Battle Instinct
- Riverbed form movement speed boost increased to 20%

Skill 1: Jungle Strike
- Reduced hitbox size in Brush form and increased hitbox size in Riverbed form to match the visual effects
- Dash damage: 50-150 (+0.5AD) -> 40-120 (+0.4AD)
- Damage % while in bushes: 7% flat

Skill 2: Retaliate
- Physical damage in Road form: 225-475(+1.5AD) -> 250-525(+1.5AD)
- Stun duration: 1s -> 1.25s

Veres, The Thorn

Passive: Bloody Kiss
- Magic damage: 320(+20 per level)(+1.5AD) -> 250(+25 per level)(+1.5AD)
- Life Steal on hit: 12% -> 8%-15%
- Max Life Steal: 120% -> 150%
- Fixed a bug where Life Steal was not being affected by reduced healing

Skill 1: Bloody Fangs
- Fixed the aim indicator so that it matches the actual effective area of the skill.

Skill 2: Serpent's Embrace
- Physical damage: 85(+35 per level)(+0.4AD) -> 100(+30 per level)(+0.5AD)

Skill 3: Venom
- Serpent's Blood true damage: 300/450/600(+12/16/20(+1%AD)% of HP already lost by target) -> 300/450/600(+12/15/18(+1%AD)% of HP already lost by target)
- Physical attack boost when enraged: 150/250/350 -> 120/170/220

Arduin, The Spirit

Skill 1: Rend
- Physical damage to enemies on lane: 250/300/350/400/450/500(+1.0AD) -> 250/330/410/490/570/650(+1.0AD)

- Follow-up attack physical damage: 250/300/350/400/450/500(+1.0AD) -> 250/330/410/490/570/650(+1.0AD)

Taara, The War Hammer

Passive: Fighting Spirit
- HP healed in 3s: 6% of HP lost -> 9% of HP lost
- Skill 1: Colossal Smash
- Slow effect: (30/36/42/48/54/60)% -> 60%

Quillen, Purifying Blade

Skill 1: Mutilate
- Physical damage: 175/200/225/250/275/300(+0.55 additional AD) -> 160/185/210/235/260/285(+0.45 additional AD)

Skill 2: Decimate
- Physical damage: 300/340/380/420/460/500(+0.8 additional AD) ->300/340/380/420/460/500(+0.7 additional AD)

Nakroth, The Executioner's Blade

Skill 2: Death Sentence
- All of 1.2AD component of sweep physical damage can crit -> Only 1.0AD component of sweep physical damage can crit

TeeMee, The Stalwart Twins

Passive: Scavenge
- Additional Gold found: 25% -> 20%

Skill 1: Pooty Poots
- Fixed a bug where cooldown refunded under low charge was reduced


F. Equipment Tweaks

Purifying Bracers
- [Unique Active - Purification]
- Can be used while Stunned

Heart of Incubus
- Price: 760->720
- Armor: 180->150
- [Unique Passive - Burn]
- Damage per second increase against Minions and Monsters per level: 100% ->50%

Mantle of Ra
- Price: 1950->1900
- Components: Cleaving Claymore + Heart of Incubus -> Necklace of Vitality + Talisman of Strength + Heart of Incubus
- Armor: 330 -> 200
- [New]+1000 HP
- [New]+60 HP
- [Removed]+80 ATK
- Magic damage vs adjacent enemies per second: 100 -> 2% of own max HP
- Damage increase against Minions and Monsters per level: 100% ->50%

- Components: Gnoll Cleaver + Necklace of Vitality + Light Armor -> Heart of Incubus + Gnoll Cleaver
- Armor: +100 -> +300
- [Removed]+750 max HP

Spear of Longinus
- Price: 2080 ->2030

Hercules' Madness
- Price: 2000 ->2080
- Components: Light Armor + Gladiator's Gauntlets + Chainhammer -> Cleaving Claymore + Light Armor + Light Armor
- ATK: 50 -> 80
- Armor: 180 -> 225
- [Removed]+120 magic defense

[Unique Passive]

- +40 ATK -> +20% Physical Life Steal
- Shield Increase: 800+80*Hero level
- Cooldown: 90s -> 60s

Essence of the Wind
- Active skill speed up time: 3s -> 2s

Ring of the Fiend
- Active skill mass speed up: 50%->30%
- Fixed a bug where the visual effect area and actual area of effect did not match


G. Bug fixes and other tweaks

  1. Tweaked the aim indicator for Veres' skill 1 and skill 3 so that it matches the actual effective area of the skill;

  2. Fixed a bug where Florentino's skill 1 cooldown reduction effect stacks when his skill 2 hits multiple enemies;

  3. Tweaked the aim indicator for Elsu's skill 2 so that it matches the actual effective area of the skill;

  4. Fixed a bug where Maloch's regen effect sometimes did not stack when hitting multiple enemies while enchantment is active;

  5. Updated background stories for Mganga, Mina and Azzen'Ka

  6. On lower-end machines, the game will automatically switch to static login screens if it detects an issue playing back the login screen video

  7. Fixed a bug in D’Arcy’s ultimate where an enemy hit by the ultimate cannot be pulled back normally.